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Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Mar Mar 30, 2010 1:26 pm
por xGreg
Call Of Duty 7 will carry the name 'CoD: Black Ops' when it arrives in November, and feature missions set in various recent conflicts - including at least one as an SAS operative - according to online reports.

The report says that 'Call of Duty 7 will be set in recent history, between WWII and present day and will feature missions in Cuba and South America among others - suggesting the title won't be solely set in Vietnam as previously thought.

The lack of dedicated servers in last year's Call Of Duty: Modern Warfare 2 upset a small army of PC gamers.

According reportedly leaked information from 'undisclosed Activisions sources', the PC version of Call Of Duty 7 will be getting dedicated servers.

According to Tek9's source, 'Call of Duty 7: Black Ops' will also feature the popular zombie mode from predecessor CoD: World At War, in which players get to shoot down hordes of the undead.

The site adds: 'Last but not least, dedicated servers will also be part of the new Call of Duty game, much to the delight of PC gamers across the world. After Activision fired Vince Zampella and Jason West from Infinity Ward, it seems like they are taking yet another step back from the direction they had taken with Modern Warfare 2 by re-adding dedicated servers."

http://www.computerandvideogames.com/ar ... ?id=240727
http://www.computerandvideogames.com/ar ... ?id=240722
http://www.gamesradar.com/f/call-of-dut ... 1159212090

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Vie Ago 06, 2010 4:29 pm
por guti696
Demo de la E3... Promete el juego, por fin se podra manejar un vehiculo coño!.. xD



Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Vie Sep 03, 2010 8:21 pm
por torque
[youtube]G94SolEtpnc&feature[/youtube]


Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Dom Sep 05, 2010 11:37 pm
por xGreg
After Call of Duty: World at War, we set out 3 goals for our next PC title:

1] PC gets every single game feature that the consoles get, but in a way that makes sense for PC.
2] PC gets even more features – the ones that PC gamers want like dedicated servers and more customization.
3] Keep it fun. Protect the integrity of the title through design and post-launch support.

Keep that in mind as you read through the decisions outlined below in our FAQ.

Call of Duty: Black Ops PC Multiplayer FAQ

Full feature support: Confirmed
Ranked Servers: earn XP and currency. Wager Servers: gamble your currency. Customizable Unranked Servers. Combat Training against practice dummies. Theater. Create-a-Class "2.0." Contracts. Emblem editor. Everything the consoles get. Implemented in a way that makes sense for PC (*cough* no lobbies *cough*).

PC Features: Confirmed
Dedicated Servers. New Server Browser. Dev console. /record. Customizable game modes, perks, killstreaks, classes, and higher player counts on unranked servers. Map rotation. RCon. Kick & Ban. MOTD. In-game custom Server Banners. And more.

Mod Tools: Confirmed
We will release mod tools sometime post-launch. We need to finish the game first. Then we will make sure any urgent issues are handled. Then we will begin work on tools. The extent of the mod tools package will not be known until this time.

Global Persistent Stats, Profiles: Confirmed
Your profile data is stored on servers for you and is accessible from anywhere on the internet. Stats, XP, COD Points, configs, etc.

Leaderboards: Confirmed
Yes, leaderboards - globally persistent leaderboards (i.e. NOT per-server based).

Steam Exclusive: Confirmed
Millions of Call of Duty fans are already on Steam. Their Friends are on Steam. Steam will provide the ease of auto-updating instead of manual patching. Auto-updating will also help keep the community playing together on the latest version. The Steam cloud will make your profile and configs available to you on any computer.

VAC: Confirmed
We are serious about protecting the integrity of this game from hackers and cheaters who would otherwise ruin the fun for the honest players. Used in conjunction with our own anti-exploit measures, Theater reviews, trusted servers, and supplemented by server admins with kick and ban powers we believe that Valve Anti-Cheat will be an effective solution for Call of Duty: Black Ops PC. We are committed to working closely and diligently with Valve to deal with new threats as they appear.

No “Public Server Files”: Confirmed
Many of these game features are predicated on having a trusted host or server. Otherwise these features would be wide-open to easy exploits and rampant cheating. Also, anti-cheat solutions can be significantly more effective on games that rely on trusted servers. We chose against “public server files” in favor of providing full feature support and protecting the integrity of this title. This doesn't mean you won't have customization or admin capabilities with your servers - because you will. This simply means we've partnered with an exclusive server provider.

GameServers.com Exclusive: Confirmed
We have partnered with GameServers.com as the exclusive provider of dedicated servers for Call of Duty: Black Ops. Every dedicated server for this title will be running on top quality hardware and infrastructure with excellent bandwidth. There will be a ton of official servers at launch for everyone to play on for free. If you want to run your own server you will be able to rent one at a great price (which will never go higher than $0.99/slot). They are actively adding new server locations and staffing up to meet global demand. If you don’t see your location you can suggest it here: http://www.gameservers.com/blackops/

Max Players: Not Confirmed
We have not yet finalized the maximum number of players in ranked or unranked servers. More playtesting is required to determine how high these numbers can go. This happens as late as possible in the project otherwise the game is likely to change in ways that could invalidate the results.

Minimum System Requirements: Not Confirmed
The game is still in development, and the PC team is hard at work making further optimizations. We will announce the min specs in the near future.

Fuente: http://callofduty.com/board/viewtopic.p ... tr20ut8ss0

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Lun Sep 06, 2010 10:54 am
por Doctorkiller
Steam Exclusive: Confirmed
Millions of Call of Duty fans are already on Steam. Their Friends are on Steam. Steam will provide the ease of auto-updating instead of manual patching. Auto-updating will also help keep the community playing together on the latest version. The Steam cloud will make your profile and configs available to you on any computer.

-

No “Public Server Files”: Confirmed
Many of these game features are predicated on having a trusted host or server. Otherwise these features would be wide-open to easy exploits and rampant cheating. Also, anti-cheat solutions can be significantly more effective on games that rely on trusted servers. We chose against “public server files” in favor of providing full feature support and protecting the integrity of this title. This doesn't mean you won't have customization or admin capabilities with your servers - because you will. This simply means we've partnered with an exclusive server provider.
Dedicados, pero NO privados, no se ilusionen :|

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Lun Sep 06, 2010 12:06 pm
por torque
Doctorkiller escribió:
Steam Exclusive: Confirmed
Millions of Call of Duty fans are already on Steam. Their Friends are on Steam. Steam will provide the ease of auto-updating instead of manual patching. Auto-updating will also help keep the community playing together on the latest version. The Steam cloud will make your profile and configs available to you on any computer.

-

No “Public Server Files”: Confirmed
Many of these game features are predicated on having a trusted host or server. Otherwise these features would be wide-open to easy exploits and rampant cheating. Also, anti-cheat solutions can be significantly more effective on games that rely on trusted servers. We chose against “public server files” in favor of providing full feature support and protecting the integrity of this title. This doesn't mean you won't have customization or admin capabilities with your servers - because you will. This simply means we've partnered with an exclusive server provider.
Dedicados, pero NO privados, no se ilusionen :|
sip, como comente en la pagina de THV nos van a meter gato por liebre con esos "servidores dedicados" y no va a ser nada como CoD4 :( ... digo yo

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Lun Sep 06, 2010 1:24 pm
por xGreg
torque escribió:
Doctorkiller escribió:
Steam Exclusive: Confirmed
Millions of Call of Duty fans are already on Steam. Their Friends are on Steam. Steam will provide the ease of auto-updating instead of manual patching. Auto-updating will also help keep the community playing together on the latest version. The Steam cloud will make your profile and configs available to you on any computer.

-

No “Public Server Files”: Confirmed
Many of these game features are predicated on having a trusted host or server. Otherwise these features would be wide-open to easy exploits and rampant cheating. Also, anti-cheat solutions can be significantly more effective on games that rely on trusted servers. We chose against “public server files” in favor of providing full feature support and protecting the integrity of this title. This doesn't mean you won't have customization or admin capabilities with your servers - because you will. This simply means we've partnered with an exclusive server provider.
Dedicados, pero NO privados, no se ilusionen :|
sip, como comente en la pagina de THV nos van a meter gato por liebre con esos "servidores dedicados" y no va a ser nada como CoD4 :( ... digo yo
El tema de los servidores dedicados es igual que en el Battlefield Bad Company 2. Es decir los archivos para montar los servidores no serán públicos. El que quiera un servidor lo tiene que rentar en gameservers.com. Pero sigue siendo mejor que el sistema IWNET que no sirve para nada...

Todo esto es para evitar servidores crackeados obviamente, es decir, el que quiera jugar online lo tiene que comprar. A menos que se inventen una vaina arrechisima la gente de la scene para poderlos jugar online pirata, pero no han podido con el BFBC2...

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Sab Oct 16, 2010 12:03 am
por xGreg
TODO sobre el nuevo CoD:BO...

Hype!

http://www.gametrailers.com/episode/gam ... =1&sd=1_hd

PD. ¿No se puede insertar un video de GT?

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Jue Nov 11, 2010 5:29 pm
por elpanatibu
bueno estoy jugando este juego. y pesar de que en todas partes le dan un 9.0. yo pienso que este juego es una verdadera porquería. los gráficos no sirven, el realismo del juego es una porqueria tambien. yo sabia que esto seria un fiasco cuando infinity ward se separo de activision. el juego lo hizo Treyarch. esto es una opinión meramente personal.

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Jue Nov 11, 2010 8:05 pm
por jorge69696
elpanatibu escribió:bueno estoy jugando este juego. y pesar de que en todas partes le dan un 9.0. yo pienso que este juego es una verdadera porquería. los gráficos no sirven, el realismo del juego es una porqueria tambien. yo sabia que esto seria un fiasco cuando infinity ward se separo de activision. el juego lo hizo Treyarch. esto es una opinión meramente personal.
A que te refieres con que los graficos no sirven?

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Jue Nov 11, 2010 11:38 pm
por torque
Me gustaría probarlo y que han mejorado muchísimo el balance del juego... quitaron perks sobre-balanceados, , akimbos solo para pistolas, hicieron el killstreak mas corto, segun no hay quickscoping, no hay jugernout o painkiller y martydom, el grenade launcher le colocaron varias restricciones... por lo que he visto en videos y claro los servidores dedicados pero tendran reglas/restricciones? tipo cod4?. Y tambien pregunto lo mismo que xGreg con respecto a los graficos si es el mismo motor de CoD4, WaW, MW2... en cuanto al realismo todos los COD son arcade

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Vie Nov 12, 2010 4:42 am
por jorge69696
Es el mismo engine de siempre pero a mi parecer corre mucho mejor. Lo estoy jugando a 1920x1080 sin AA a 60fps pegado casi todo el tiempo (en mi 8800gt). Tiene unos problemas de stuttering pero me imagino que los resolveran con futuros parches. Me acabo de terminar la campaña y me parecio excelente. La historia es un poco mas madura que las anteriores. Quisiera probar el multiplayer pero 60$ :(

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Vie Nov 12, 2010 8:01 am
por guti696
Señores lista la descarga, veamos que tal esta este cod.. :babas: :babas: :babas: :babas: :babas:

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Vie Nov 12, 2010 8:27 am
por jose.panita
se ve que estara bueno el CoD,
Offtopic:
xGreg escribió:(*cough* no lobbies *cough*).
saben que significa eso ? XD jajajaja

es un "comentario" para que no "pasilleen" (a lo tierruo) por sus oficinas exijiendo "x" y "y" o tal cosa xD

en los estados unidos tienes el derecho de "pasillear" en el lobby de una empresa/institucion (generalmente se da en el senado) para hablar con un ejecutivo importante y explicarle tus inquietudes.

la version gringa de ladillar a los ejecutivos XD

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Vie Nov 12, 2010 8:37 am
por guti696
Estuve jugando pero aparentemente hay un problema :/.. le puse el antialiasing en x4 y cuando estoy cerca de alguna luz toda la pantalla comienza a tirar destellos no muy fuertes :/.. bastante raro de verdad.. tuve que desactivar el AA y poner la calidad de textura en mid.. que vaina :( habra algun parche aunque claro apenas va saliendo

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Vie Nov 12, 2010 5:01 pm
por Doctorkiller

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Vie Nov 12, 2010 5:28 pm
por guti696
Logre resolver el problema con el nuevo driver de nvidia del 25 de octubre... grax por el parche de todas formas..

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Dom Nov 14, 2010 8:24 am
por master20
MULTIPLAYER un lag terrible.

Modo campaña el juego se me queda congelado.

Al parecer es un problema del juego y hay que bajarse un parche, porque de verdad es ladilla jugar pegado. Se debe a que el uso del procesador se dispara al 100% en varias escenas lo que lo hace medio injugable. Bug :doubt:

Edito: verga se me hace casi injugable, alguien mas tiene problemas en modo campaña? a mi los FPS se me van al piso, me quedo muy pegado, he leido que da muchos problemas es en multijugador, pero no veo tantas quejas sobre modo campaña contra la maquina. Alguien que me de una luz xD

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Dom Nov 14, 2010 2:21 pm
por torque
master20 escribió:MULTIPLAYER un lag terrible.

Modo campaña el juego se me queda congelado.

Al parecer es un problema del juego y hay que bajarse un parche, porque de verdad es ladilla jugar pegado. Se debe a que el uso del procesador se dispara al 100% en varias escenas lo que lo hace medio injugable. Bug :doubt:

Edito: verga se me hace casi injugable, alguien mas tiene problemas en modo campaña? a mi los FPS se me van al piso, me quedo muy pegado, he leido que da muchos problemas es en multijugador, pero no veo tantas quejas sobre modo campaña contra la maquina. Alguien que me de una luz xD
pana yo no tuve ningun problema con los FPS, tu lo tienes original? yo lo estava descargando y a una hora se dañaron los links, me arreche y lo compre el viernes en un dvd-dl lo instale sin peos, la respectiva medicina y normal nada de bajones bruscos a 30fps ni nada, claro habian partes de mucha accion, grandes muchos soldados y si caian los fps pero nada brusco y mucho como a 45 mas o menos

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Dom Nov 14, 2010 2:25 pm
por guti696
Jajaja eso es por la HD 4890, nosotros los simples mortales sufrimos, yo logre resolver el peo con una actualización de drivers, pero ya en la ultima mision que diria yo es la mas pesada se me caian los fps arrechisimamente.. tuve que montar el proce en 3.8Ghz..

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Dom Nov 14, 2010 2:45 pm
por master20
guti696 escribió:Jajaja eso es por la HD 4890, nosotros los simples mortales sufrimos, yo logre resolver el peo con una actualización de drivers, pero ya en la ultima mision que diria yo es la mas pesada se me caian los fps arrechisimamente.. tuve que montar el proce en 3.8Ghz..
Yo tengo una GTX 460 :cry:

Sera entonces mi procesador, que arrechera :?

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Dom Nov 14, 2010 2:47 pm
por guti696
Bajate el parche que dio doctor killer y bajate el nuevo driver de nvidia..

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Dom Nov 14, 2010 2:50 pm
por master20
Tengo el 260.99. Es el ultimo no?

El parche que consigo es para solucionar partidas multijugador como la que da el doc, pero es para steam, lo cual si la bajo al tener la version pirata no me deja arrancar el juego.

Debe ser culpa del mismo cuello de botella que comente alguna vez...

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Dom Nov 14, 2010 2:52 pm
por guti696
Si tienes cuenta en bitgamer aqui esta el parche de skidrow..

--removido por el moderador--

Re: Call of Duty: Black Ops (Dedicated Servers & Zombies)

Publicado: Dom Nov 14, 2010 3:28 pm
por master20
guti696 escribió:Si tienes cuenta en bitgamer aqui esta el parche de skidrow..

--removido por el moderador--
gracias dude. Mejoro un poco.

Pero que va, los FPS aveces me tiran por debajo de los 20 fps a 1440x900, AA OFF a 1440x900. Me convenci mas que tengo cuello de botella, no es normal que la GTX 460 me de menos de 20 fps en varias escenas sin AA. :doubt: